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: O : P : Q
: R : S : T : U
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- Rail
1) The 1-2-4-7 or 1-3-6-10 spare; a 'little rail' is the rail
minus one of the end pins (1, 7, or 10). (picket fence) 2) The
outside board of a lane, usually made of harder wood such as maple,
which with wear may stand above the inner playing surface and
cause balls to track along it rather than go into the channel.
- Railroad
A wide open split with both pins on the same line (4-6, 7-9, 8-10,
7-10). (hole)
- Range finders
Two sets of markers embedded in the surface of the lane. One is
a set of ten dots seven feet beyond the foul line. The other is
nine feet farther down the lane in a triangular arrangement of
seven arrows. Both are used to help establish a target line.
- Rap
When a single pin remains standing on a good hit. (burner, tap,
touch)
- Rat club
A team shooting horribly low scores for one game.
- Reading the lanes
Discovering whether a lane hooks or holds, and where the best
place is to roll the ball to score high.
- Release
Hand motion as ball is put onto lane.
- Reset
Resetting the pins when off spot.
- Return
The track on which balls roll from pit to ball rack.
- Reverse
An emphatic backup.
- Reverse block
See 'Blended condition.'
- Reverse pitch
Finger or thumb hole angled away from the center of the ball.
- Revolutions
The number of turns a ball takes when traveling from the release
to the pins.
- Ringing ten-burner
A shot to the pocket which appears to be fine but leaves the 10-pin.
- Right lateral pitch, or right side pitch
Finger or thumb hole angled toward palm of hand.
- Rotation
The spin imparted to the ball at the moment of delivery which
results in pin 'action'; specifically, motion of the pins which
is horizontal, rather than vertical, since a horizontally spinning
pin covers more of the lane.
- Rug jerker
A 5-pin that is swept out to the right on a strike ball as if
someone had jerked the rug out from under it.
- Run, running late
A lane on which the ball hooks easily.
- Runway
Starting area; ends at foul line, where lane begins. (platform,
approach)
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